Thank you! I've been using Python a lot recently, therefore it was convenient for me to write in this language. And also I find Pygame just very convenient to use. Alternatively I could've used C++, but in game jams where time is of the essence Python with its abundant modules and built-in functions seems like a better choice.
well i have been playing it for about 5 mins, I truly appreciate that it is written in pygame ;3 and just 1 file wow, no assets. I scored some points randomly, ill give an edit to it once ill figure this game out
Thank you! I haven't playtested it much because of the time limitation. Now I realize that I might have made it too difficult, so I think I'll have to update it. Have you encountered any bugs by the way?
No I have not! The small issue was that points were too close together but I figured out they are colored so I was able to correclty solve the puzzle ;3
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this is a very interesting and unique game. why did you use pygame, Im curious?
Thank you! I've been using Python a lot recently, therefore it was convenient for me to write in this language. And also I find Pygame just very convenient to use. Alternatively I could've used C++, but in game jams where time is of the essence Python with its abundant modules and built-in functions seems like a better choice.
well i have been playing it for about 5 mins, I truly appreciate that it is written in pygame ;3 and just 1 file wow, no assets. I scored some points randomly, ill give an edit to it once ill figure this game out
Thank you! I haven't playtested it much because of the time limitation. Now I realize that I might have made it too difficult, so I think I'll have to update it. Have you encountered any bugs by the way?
No I have not! The small issue was that points were too close together but I figured out they are colored so I was able to correclty solve the puzzle ;3